In many such games, this would boil down to visiting the nearest meadow, clearing out the local rat/unicorn infestation and harvesting a few generic herbs - and you will, in fairness, be asked to fetch bandages and rustle up some deermeat for the sickhouse cookpot. Midway through the story of Henry of Skalitz, blacksmith turned countrywide errand boy, you're asked to tend to wounded refugees at a monastery while dealing with a local plague outbreak. That mostly helped me to make my way through this open world RPG with a spring in my step, even when bugs and crashes threatened to spoil the experience, and the story fell flat and the sidequests became repetitive. Given how many dungeons, dragons and mages RPGs tend to contain, Kingdom Come's strictly historical approach often seems more fantastical and mysterious than its peers. The game's stringent recreation of alchemy may seem downright paranormal, for example, if you're used to the streamlined, fire-and-forget approach of a game like Skyrim. “Elder Scrolls without the magic,” is the elevator pitch for Warhorse's historical RPG Kingdom Come: Deliverance, but magic is a relative term - it all depends on what you're used to.
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